NEW! IMMERSIVE SCAVENGER HUNT
Co-creation and gamification as a getaway to educating (& entertaining)
teen visitors
Podego Play turns exhibitions into teen-led adventures. Built for ages 11–17, this immersive experience makes learning social, competitive, and exploratory — giving young visitors a real sense of belonging and discovery.
Launching at Royal Museums Greenwich, Great North Museum Hancock, Wakefield Museum and Abbey House Museum this summer!
CONTENT MANAGEMENT SYSTEM
WEB APP
Creating a competitive scavenger hunt has never been this intuitive! Podego Play's digital tools let you collaborate directly with teens — building characters, crafting the game story, and connecting every objects into one seamless adventure.
Podego Play: Explore & compete with your friends through a scavenger hunt adventure
OUR APPROACH
Co-create with the audience you want to reach
1. Discovery workshop
We facilitate sessions with young people at your institution to map what excites them.
2. Experience design
Together we shape stories, characters, and audio scripts grounded in your collection.
Optional: add a Podego storyteller voice to bring the script to life.
3. Playtest & refine
Real teens test the experience before launch, so it lands the way it should. Your first quest comes with full Podego guidance. After launch, the experience is yours to extend, refresh, or reimagine whenever you like.
Scripted & voiced
by our Storytellers
Natasha Billson
Archeologist & TV PresenterA British archaeologist with a passion for storytelling, she has been featured on National Geographic, and numerous television shows in the US, Ukraine and the UK.
Partner with Natasha to bring your archaeological or historical collections to life through expert-voiced audio narratives.
Her followers will bring: brings a group of archeologists enthusiast in
Hencas van Huyssteen
Hencas came to storytelling via heavy metal, film sets, and a cosmic horror video game he's building. He currently releases new chapters of his sci-fi novel on Substack every two weeks.
What drives him: good stories well told, shifting perspectives, and the conviction that entertainment and education are the same thing done right. At Podego, he channels all three into museum audio guides — and he's proudest of the work with SAKA Museum and Podego Play.
Science fiction novel writerTone & voice:
Conversational, curious, and peppered with pop culture. Hencas scripts feel like a friend explaining something cool. Expect the unexpected reference.
The museum experience should be more than knowledge transfer.
Why youth love it
Built for the way teens actually learn..and play!
01
Story-based
Add a hint of drama to your collection. Introduce characters, plot twists, and rich audio narration that pulls teens into the story of your exhibitions.
02
Gamifying museums
Designed to support neurodivergent visitors with self-paced exploration and clear audio-visual prompts. The focus is on the content of your exhibitions — not just the game.
03
Challenging & fun
Integrated challenges spark friendly competition — searching for artefacts, answering quizzes, unlocking hidden stories. Learning that doesn't feel like learning.
Let's get teens through your doors — and keep them coming back
Interested and want to get a sample or quote from us? Fill in the form so we can send it over. Let’s start reaching global audience with Podego.